top of page
  • Instagram
  • Facebook
  • Twitter
  • LinkedIn
  • YouTube
  • TikTok
ArcaneCon 2025 Poster Final Sept14.jpg

ArcaneCon is returning in 2025 for TWO DAYS of Tabletop Games!

​

Join us in a celebration of table gaming! ArcaneCon is

Western Massachusetts premiere tabletop hobby convention!

​

ArcaneCon is sponsored by The Arcane Library, Solarian Games, Phantom Mill Games, Under The Dice ​Tunic Coffee, and A2Z Science and Learning Store

Sign Up Below for updates!

Click Here For Early Registration!​​

ArcaneCon tickets are $30 for the whole weekend, No Day Passes!

Early Registration closes at Noon on October 24th

​

Questions Registration? Please see the

 

Being a registered attendee at ArcaneCon allows you access to open tables, sign-ups day of, vendors, discounts at local businesses, and all weekend access to the convention during convention hours!

​

Event Hours

  • Friday 1:00 PM - 10:00 PM

  • Saturday 8:30 AM - 10:00 PM

​

Event Location

  • First Churches 129 Main Street Northampton, MA 01060

  • The entrance is on Center street right around the corner

​

Early Game submissions are officially closed. If you would like to run a sign-up game during the convention, please contact us!

​

Vendor List for ArcaneCon 2025

The Arcane Library

Phantom Mill Press

Solarian Games

Under The Dice Fanzine

Cairn Store

Lumpley Games

Get Haunted Industries

Better Legends

Under The Dice!

Goosepoop Games

2 Weird 2 Die Studios

YouCanBreatheNow Games

Empty Castle Press

Arcane Sword Press

​​

ArcaneCon is an inclusive space that welcomes all hobbyists with an open mind and open heart. All attendees are required to agree to our Anti-discrimination and Code-of-Conduct policy.

 

Please note- Games listed are subject to change! Below is an incomplete list of games available to play at ArcaneCon. Please feel free to browse to see the current selection of games!

​​​

*Creator Hosted: Any game listed below with an asterisk will be ran by the creator of the game or game adventure!

friday Schedule.jpg

Friday

Magic The Gathering: Old School '93-'94 Tournament: Old School Magic 93-94 is a type of “throwback” format that focuses on cards that were printed in 1993 and 1994 (the first 2 years of Magic). This is meant to harken back to a simpler time in Magic’s history, where many rare and nostalgic cards are played by those seeking to recapture the excitement and feel of Magic’s early periods. This is an "unofficial" casual format that uses the rules of MTG from the early days such as Banding and Mana Burn. Please read the tournament rules here if you're interested! Proxies allowed! The tournament is capped at 16 participants and prizes will be awarded at the end!

​

Shadowdark: Shadowdark is a Dark Fantasy game emphasizing fast game play, with high stakes. It is rules light, focusing on

creative game play. Players enter dungeons to find loot and cleanse them of monsters. As a GM, I focus on creating a supportive environment that lets players stretch their own storytelling skills.

​

Shadowdark, Grizzembok's Challenge* (18+): The ancient and mighty wizard, Grizzembok the Magnificent, passed away just 10 days ago, filling his tomb with fantastic treasures and unknown dangers. On his death bed, he sent out invitations to all major cities of the world, welcoming adventurers of all skill levels to brave the dangers he left behind for the chance to win his fabulous collection of wealth and power. A one-shot delve through a Fun House dungeon filled with traps, challenges, and fantastical loot! Written for the Shadowdark RPG system.

​

DC Heroes Role Playing Game: Fly through the skies above Metropolis as the mighty Superman. Put your outstanding detective skills to the test as Batman and outwit the evil Joker. Battle the powers of evil throughout the world as a member of the Justice League of America. Imagine it and live it with the DC Heroes Role-Playing Game. This is the original edition published by Mayfair Games!

​

Mythic Bastionland: Take the Oath and venture into Mythic Bastionland, a tabletop RPG set in the imagined past of Into the Odd and Electric Bastionland , built on the same lightning fast, ultra-streamlined rules system. In Mythic Bastionland you begin as a young knight errant, seeking the glory to lead warbands, earn a place in court, and rule your own domain. Glory is found in hunting the Myths of this world, manifesting them into reality while protecting the Realm from their strange influence. 

​

Cairn 2e, The Envoy Must Die!: You've been hired to protect the duke's envoy during her trip to a snowy mining town. But the town has more secrets than you realized.

​

Inheritors* (18+): Inheritors is a tabletop game of mechanical post-human mayhem, that's equal parts Mad Max and Nier Automata. The game uses a d10 pool system paired with a simple card-based car-grid to simulate bombastic combat, where any hit taken could be your last. The game's DNA is a blender of OSR Blogosphere sensibilities, tactical nuance and story game goodness.

​

Heretic: Heretic is a 28mm skirmish of dangerous ideas! Instead of violence, the goal is to stealthily hang posters up around the city while avoiding the authorities and other gangs.

​

His Majesty The Worm: His Majesty the Worm is a new-school game with old-school sensibilities: the classic megadungeon experience given fresh life through a focus on the mundanities and small moments of daily life inside the dungeon. Characters adventure in the Underworld, rest in role-playing driven camping scenes, and plot long-term schemes in the City at the center of the Wide World. The relationships between companions, called Bonds, powers the rest and recovery mechanic of the game. Tarot cards are used as a randomizing element. Combat encounters are handled with an action-packed subsystem that ensures that all players have interesting choices every minute of combat: no downtime!

​

Old School Essentials, Bugbear Hunt!: The city has been terrorized by Bugbear raiders for weeks. No one seems to know where they come from, or where they go! Can your brave party solve the mystery and end their depredations once and for all?

​

Mausritter: Take up the sword and don the whiskers of a brave mouse adventurer in Mausritter, the rules-light fantasy adventure roleplaying game. It’s a huge and dangerous world out there, and it does not look kindly on a small mouse. But if you are very brave and very clever and just a bit lucky, you might be able to survive. And if you survive long enough, you might even become a hero amongst mice.

​

Steel, Silk, Shadow, Scroll, and Sorcery (5S) (18+): The imperial capitol of Bel-Morok is rotting from the inside. Endless provincial wars have sapped its treasuries, and the taxies levied to refill them have driven its people to starvation. Riots over food and rend are common and amidst the unrest the beginnings of terrifying new ideologies are struggling to be born. Each of which knows that to control the future of this once great empire and whatever comes next that you must seize the palace, and the princess within. All of your fortunes have been shattered in the past few months. Each of you follow a different banner or creed. Regardless of your philosophical disagreements, you all recognize that the Monarchists and their brutal enforcers cannot be allowed to win. 5S is sociologically-minded sword and sorcery fantasy, where bold protagonists tightly bound to the world around them act to make their ideals a reality, or else sell them off for the sake of personal advancement.

​

Traveller (1977) (18+): Traveller, Science-Fiction Adventure in the Far Future, was first published in 1977 by Game Designers' Workshop. In Traveller, players take on the role of spacefarers trying to make their way in a galaxy filled with interstellar empires, feuding nobles, scheming corporations, dastardly raiders, and clandestine psions. The game has gone through several iterations since first publication, but the core mechanics are still in use today, and its character creation process remains groundbreaking, shaping lifepath character creation in modern games.

​

Dragonbane, The Sinking Tower: Many years ago, the great wizard Kamandur constructed Magdala’s Tower (in memorial for his departed sister) along a rocky coast to lure sailor's to their death to avenge HER death! Ever since, the tower has risen from the bottom of the sea every twenty years, on the day of Magdala’s death, but only for a few hours before disappearing again. Many adventurers have tried to reach the top of the tower to steal the priceless emerald beacon at the top, but none have succeeded. Now the tower has risen from the sea once more and its ghostly green light once again shines over the water. Will you succeed where others have failed?Dragonbane is a classic fantasy tabletop roleplaying game full of magic, mystery, and adventure. It is designed from the ground up to facilitate fast and furious play, with very little prep time and adventures that are a breeze to run. This is a game with room for laughs at the table, while still offering brutal challenges for the adventurers. We call this playstyle “mirth and mayhem roleplaying” – great for long campaigns, but also perfect for a one-shot.

​

Troika!: Shameless pilfering from Douglas Adams collides with Terry Pratchett-esque tonal "inspiration" in a science fantasy roleplaying extravaganza.

​

Terra*: Survive and Forage in a fantastically brutal primordial world. Inspired by Dino-Synth, Yor: Hunter From The Future, and the creators Sleep Deprivation; you to can see the Earth though the eyes of a historically inaccurate nightmare.

​

Hell Night (18+): A doom biker RPG rule-artbook inspired by badass metal covers and the spirit of a strange decade. Ride beyond and behold! Play as demons sent forth from hell- to hunt other demons! All on blood fueled daemonic motorcycles. 

​

Wiz-War 6th Edition: Have you ever felt the need to summon a magical rosebush? Want to kill a wizard by throwing their own treasure chest at them? Yearn to slay sorcerers by turning into a cloud and hitting them with a big rock?

​

Flames of Orion; Emperor of the Sands: Scrap dredging bare-knuckle fight for freedom, survival, and the fate of the desert moon Fhari, trapped under the weight of its own history. This will be a narrative-focused Campaign using multiple 3'x3' Boards.

​

Trench Crusade Introduction Game: Trench Crusade is a skirmish-scale tabletop miniatures game that plunges players deep into a horrifying alternate timeline. During the Crusades a heretical band of Templars dared defy the Almighty, unleashing the forces of Hell upon the Earth. Over 800 years later, in the Year of Our Lord 1914, this merciless war between the forces of Heaven and Hell rages on in a cataclysmic struggle that will decide the very fate of humanity’s soul. Everythign needed to learn and play will be provided by the Game Host.

​

Splatter Knights: Splatter Knight is a 28mm skirmish wargame of blood, ruin, and ritual. Command a warband of fanatics as they march through the Hollow in search of VIOLENCE! The Hollow is void between worlds, an ever shifting dream of fog and tangled trees. Drenched with the memory of slaughter and it hungers for more. You'll clash over cursed relics, sacred sites, and the will to survive one more day. The Hollow King watches all, so make every kill brutal and bloody. 2+ players, face-paced, and scenario driven chaos. 

​

Swyvers (18+): Swyvers is a game about bastards. You and your gang of criminals scarper through heists and sewers, stalk through the filth of The Smoke and, if you're lucky, you'll make it out with a few extra shillings. The whole of this city is your filthy, sickly, oyster.

Saturday Schedule Main Hall.jpg
Saturday Schedule War Room.jpg

Saturday Morning

​

Cairn: Wildendrem Volume 2: The Saintly Hollows* This game is hosted by Phantom Mill Games!

​

Top Secret! New World Order: Damn Good Minivan; You are secret agents under long-term deep cover, posing as midwestern moms in Des Moines, Iowa on the eve of the World Food Award ceremonies. Rumors are swirling about a rogue nation preparing to weaponize a gene drive that could devastate the nation's food supply. Can you maintain your cover with the local PTA while stopping the terrorist threat? This game is hosted by Solarian Games!

​

ALT NYC 88 (18+): It is 1988 in New York City. The players are members of one of the many gangs that operate in the subway, the sewers, and sometimes deeper down in the underworld. Forays up to street level are dangerous and undertaken in disguise or under the cover of night. The players' gang struggles for territory and control against other gangs, ninja clans, supervillains, lizard people, and worse. On ground level, organised crime and corrupt cops rule with an iron fist... One part 'The Warriors', one part TMNT comics, one part 'Escape from New York'... did we mention that Rutger Hauer is an eternal being that has occupied his current form since 1966 but is effectively over 2000 years old?!"

​

Questlandia* (18+): In Questlandia, players create a bizarre, fantastical kingdom at a turning point in its history. Each person becomes a character in this shared world, exploring their hopes, dreams, and flaws as they navigate a changing landscape. Through collective storytelling, players shape not only their characters' journey, but the fate of their world during strange and unpredictable times.

​

​Cairn: Cairn is an adventure game about exploring a dark and mysterious Wood filled with strange folk, hidden treasure, and unspeakable monstrosities. Character generation is quick and random, adventures are tense and reward careful exploration, and combat is frantic and deadly. 

​

Burn 2D6: BURN 2d6 is a flexible system with a unique BURN mechanic that keeps the game moving and allows for a complete adventure to be run by the Moderator in a single short session! Ever get a group together with limited time, perhaps late at night at a convention? Or want to introduce folks to roleplaying games? With BURN 2d6 you can get to the fun in moments and play a complete adventure in 90 minutes. The system also promotes and encourages character progression and campaign play.

​

Troupe: Doomsday: A grisly murder, a missing child, and a rogue acolyte suspected of the terrible act. Will you answer the call to solve this crime and bring bring those responsible to face justice?

​

Escape from Wonderland* (18+): Escape from Wonderland follows a group of guests trying to escape from a surreal amusement park. It's a game about liminal spaces and temptations born from private fears. It favors a feeling of creeping unease over overt horror. It draws inspiration from Ray Bradbury's classic horror fantasy novel, Something Wicked This Way Comes.

​

Wilderlands: Wilderlands is an adventure game where players take on the role of larger than life fantasy characters, inspired by the works of J. R. R. Tolkien. Using the tried and true framework of Into the Odd by Chris McDowall and Cairn by Yochai Gal, game masters can get Wilderlands to the table quickly and players can easily immerse themselves into a well-realized fantasy world.

​

Cairn: Players will roll up fantasy adventurers at the table to explore a dark, dangerous world of hideous monsters and bizarre strangers, in search of gold and glory... or something deeper.

​​

Dungeon Crawl Classics: You’re no hero.You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them. Return to the glory days of fantasy with the Dungeon Crawl Classics Role-Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page…

​

Mutant Crawl Classics: In the radiation scarred wastelands of what was once a green and pleasant land, cling to survival and relearn the secrets of the World Before. MCC is the post apocalyptic child of Dungeon Crawl Classics, and the estranged sibling to the venerable Gamma World. It puts your character in the unenviable position of a hunter-gatherer in a world of colossal fire breathing ants, telekinetic beavermen, and traveling robotic salesmen very behind on quotas. 

 

Your tribe's food supply, holy deliveries from the magical silver servants of the Old Ones, is no more. It was a bleak day when the silver servants arrived in town but delivered nothing but empty boxes. The council of elders have entrusted you to follow the silver servants back to their home and plead with their leaders for forgiveness. Only by your skill can you hope to save your people from starvation.

​

Shadowdark: Into the Shadows*; A foreboding cave, a desolate Tomb, villagers in danger and the promise of treasure for their rescue. What horrors and adventures await you in the dark? An adventure for First Level Crawlers, Into the Shadows is written by Lost Heretic Press as an introduction to the extraordinary Shadowdark RPG system by The Arcane Library.

​

Necromunda: Necromunda is a skirmish tabletop war game, a spin-off of Warhammer 40,000, where players control gangs battling each other in the dangerous Underhive of the Hive City on the planet Necromunda. This game will be using the 2017 released edition.

​

Turnip28: Turnip28 is a tabletop miniatures game and setting developed by British artist Max FitzGerald. The world of Turnip28 is a combination of post-apocalyptic with napoleonics and root vegetables, and it's "about turnips"

​

Wanted! Reward: CC10,000* (18+): "In the dim-bleakness of the far future, there is not much war… but plenty of bounties!" W!R:CC10K is a casual narrative sci-fi bounty hunter simulator with light RPG elements.

​

Flames of Orion; A Green Hell*: In the dark and distant future, the sun in the Orion system has begun to dim. Mech conflict abound & you're fighting to survive and scrape by. You have been contracted to escort a scientist to a lab on the overgrown world of Namoria. He's looking to recover some samples from a long abandoned lab. Corpo jobs are usually easy creds with not a lot of work. Get paid & get out. What could go wrong?" A blend of narrative 28mm story telling and 6mm mech combat.

​

Saturday Afternoon

​​

Shadowdark: Ravenloft; Under raging stormclouds, a lone figure stands silhouetted against the ancient walls of castle Ravenloft. Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves around him, billowing his cape in the darkness. Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his face and hands. He has a look of power - and of madness. His once-handsome face is contorted by a tragedy darker than the night itself. Rumbling thunder pounds the castle spires. The wind's howling increases as Strahd turns his gaze back to the village. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd's face forms a twisted smile as his dark plan unfolds. He knew they were coming, and he knows why they came - all according to his plan. He, the master of Ravenloft, will attend to them. Another lightning flash rips through the darkness, its thunder echoing through the castle's towers. But Strahd is gone. Only the howling of the wind - or perhaps a lone wolf - fills the midnight air. The master of Ravenloft is having guests for dinner. And you are invited

​

This game session will be playing through the classic Dungeons & Dragon module I6: Ravenloft using Shadowdark! This game is hosted by The Arcane Library!

​​

The Barbarian's Bloody Quest and Other Stories*. This game is hosted by Lumpley Games

​

Burn 2D6, Zero Punk*: Life of a Zero Punk in the Megapolis sits on a razor’s edge. A walled city bursting at the seams, an apocalyptic wasteland beyond. Zero Punks, born without the sanction of the Corps, their genetically coded bio-clocks hover near zero. But, more than just time counters, bio-clocks ensure near immortality, distributing genetic fixes and countering the latest viral or genetic attack. As a Zero Punk, take a job and earn more hours and days. Should you fall behind, the Reclamation Society is ready to take you. A Zero Punk quickly learns that on the streets and in the slums life is literally hard won. Inspired by Judge Dredd, Logan's Run, Cyber Punk, and Altered Carbon, can you survive? Part of the all new Book of Z supplement for the BURN 2d6 roleplaying game system (coming soon). 

​

Weird Heroes of Public Access*: Introducing Weird Heroes of Public Access - the table-top roleplaying game that lets you and your friends step into the shoes of quirky public access TV personalities battling monsters, angry moms, and juvenile delinquents to save your beloved town of Fairhaven. This game is hosted by Get Haunted Industries!

Under the glow of a relentless full moon, you and your crew of public access heroes will use a simple d6-pool system to quickly get into the action. Time is of the essence as you race to uncover Fairhaven's darkest secrets and protect your show from being canceled! This game is hosted by Get Haunted Industries!

​

Cairn 2e*: Cairn is an adventure game about exploring a dark and mysterious Wood filled with strange folk, hidden treasure, and unspeakable monstrosities. Character generation is quick and random, adventures are tense and reward careful exploration, and combat is frantic and deadly. This game is hosted by The Cairn Store!

​

Cy-BORG (18+): A Nano-infested doomsday RPG about cybernetic misfits and punks raging against a relentless corporate hell. 

​

Critical Core: Critical Core is a D&D5e offshoot developed specifically to support neurodivergent players who may (or may not!) face difficulties in one or more aspects of imaginative, collaborative roleplaying. Created in collaboration with autistic adults and mental health professionals, Critical Core creates a space for players of any skill level to grow their own skills and help others. As a GM, I have run Critical Core games for two years, for a variety of players, primarily middle school age. Please note: while the game itself is designed to support neurodivergent players, the convention setting itself may be too noisy or too crowded for some sensitivities.

​

Cairn 2e, N3: Destiny of Kings: The prince has disappeared just before his coronation! You must rescue him to save the kingdom! This is a twisted version of the original AD&D 1e module, altered and run in Cairn 2e.

​

Barrows & Borderlands*: A weird science fantasy old-school style roleplaying game set in a dark radioactive wasteland of magic, black-powder, and dragons!

​

Basic Fantasy RPG; Castle of the Wolf Queen:  A party of brave adventures have been tasked with defeating a band of ferocious sea-reavers that have been operating out of the once-abandoned castle overlooking the Bay of Black Ice. Pre-made characters will be provided for attending players!

​

SPACE GITS (18+): SPACE GITS is a dexterity-based miniatures skirmish game about drunk-ass space orcs lootin', shootin' and scootin' from award-winning designer Mike Hutchinson (Gaslands, A Billion Suns, Hobgoblin: Brutal Fantasy Battles).

​

Traveller '77: Science fiction adventures on the frontier of space! No experience necessary, bring a pencil. This is your chance to finally die in character generation!

​

Battletech; Bright Lights, Big City!: Getting into the city was easy - getting out alive, not so much. 4 on 4 battle in an urban environment on a large-scale map using large-scale 'Mechs! The game will use a 9'x5' table using 7" tall mechs!! its gonna be BIG!

​

Gaslands: Shoot, ram, skid, and loot your way through the ruins of civilization with Gaslands: Refuelled, the tabletop miniature wargame of post-apocalyptic vehicular mayhem.

​

Heroes of Ribhus: What begins as a simple job investigating employee theft quickly spirals into something far more sinister.
Hired by the wealthy silk merchant Newton Ikernov to look into his assistant's suspected embezzlement, the party soon discovers connections to a shadowy cult of assassins, missing gnomes transformed into eerily lifelike statues, and a mysterious island where dark secrets await. Navigate the bustling city of Rhimstead, from merchant markets to dangerous docks and shadowy temple
districts. Uncover a web of intrigue that goes far deeper than mere theft, where your employer may not be the respectable businessman he appears to be, and where ancient magic mingles with political corruption.​

​

Saturday Evening

​

Forbidden Lands: A Simple Plan*;  This Game is hosted by YouCanBreathNow Games!

​

Don't Tell Mom & Dad: is a fantasy roleplaying game for big kids only. It’s about shredding on your skateboard while you stalk alien spaceships, and pedaling for your life while you flee with stolen arcane texts. It's about sneaking out and eating junkfood, fighting mutants and hunting monsters! But most importantly it’s, about having fun with your friends.

​

Cairn 2e: Cairn is an adventure game about exploring a dark and mysterious Wood filled with strange folk, hidden treasure, and unspeakable monstrosities. Character generation is quick and random, adventures are tense and reward careful exploration, and combat is frantic and deadly. The game was written by Yochai Gal.

​

Cairn 2e "Under the Caustic River Ahnd" (18+): Prepare for liquefactive necrosis. Under a raging river of turbulent, caustic water that melts organic material in moments lies the decrepit remains of a nefarious wizard’s lair. Opening a passage under the river would mean commerce and prosperity, and every brave adventurer worth their salt knows that a wizard’s den is guaranteed to have some reality-bending magical loot!

​

Delta Green, Kali Ghati: The war in Afghanistan is winding down. Now a Delta Green agent has gone missing from a remote base & it's up to you to bring him home. But can any of you make it out of the Black Valley alive?

​

Shadowdark: Lost tomb of the Thief King.

​

Cave Evil: In Cave Evil, each player takes the role of an ancient Necromancer. Located deep within an earth, their Necropolises have now merged, each seeking the Darkest Pit, the location of all evil. The dark wizards must build minions with precious resources from their Lairs to send forth and destroy, or dig further tunnels to locate other creatures, resources or to ambush another sorcerer.

The game is won when only one remaining Necromancer stands. A Necromancer can either be destroyed by combat, or an enemy minion may venture into their Lair and crush the wizard's shadow power, a Chthonic Crystal. BUT an even greater darkness may befall the players. As they build and destroy creatures the Dark Pit absorbs the shadowflame and may awaken the ultimate cave evil...

​

Hunter 5th edition (18+): Fraught with controversy and scandal since its groundbreaking, The Wraithcliff Sanitarium holds over 100 tortured souls. A catastrophe during construction, accidental deaths rumored to be murders and torturous, sadistic staff all contribute to the facility’s bone-chilling reputation. Now, patients have vanished into thin air. You are part of a small team investigating the most recent tragedies. ***A Hunter fifth edition game for all experience levels with no system knowledge required. Please be aware that this is a horror game with mature themes involving mental health.

​

Lich's Plot*: Lich's Plot is a quick, casual, 2-4 player card game about ancient evil wizards having flower growing competitions. Simple, expandable rules make for a game that's quick to learn but with a surprising amount of depth and strategy. All that's needed to play is a regular deck of playing cards and a few six sided dice!

​

HELLSPAWN*: A doomed tabletop RPG of infernal contracts and demon hunts, forged in the fires of MÖRK BORG. You are Hell’s bounty hunters—damned tools chasing worse things across collapsing realms. The Wheel turns. The Hunt begins. OBEY. BURN. REPEAT

​

Dolmenwood: Dolmenwood is a fantasy RPG built around the acclaimed Old-School Essentials rules, presenting a familiar game with a lavishly detailed world inspired by the fairy tales and eerie folklore of the British Isles. Streamlined rules and helpful introductory materials guide new players, while veteran players experience a fresh sense of the unknown, with new character options, magic, monsters, and treasures.

​

Sun Rot: Sun Rot is a GM-led, card-flipping, rules light RPG for 1+ players and a GM where you'll:
Race through multiple terrain filled boards representing districts of a dying city. Flip unique cards for unexpected outcomes when you succeed at tasks. Experience real-time events every 10 minutes that change the game state. Choose between escaping the doomed city or attempting to seal the void. Great for people who love minis but hate mountains of rules. In this tense survival experience, players control multiple characters trying to outrun the collapse of reality itself. Will you rise or will you rot?

​

Inhumane Harvest*: An unfair, unbalanced, and hyper violent miniature game that sets the players up to loot and shoot their way through the raiders and overwhelming hordes of the zombie apocalypse with a randomly rolled character! This will be a bespoke semi-roleplay scenario for Arcanecon! Nothing is required, and everything will be provided, if you’d like to bring a modern miniature to represent your survivor, go for it!

​

Golem Parade: The Mages have taken over. They got rid of their former companions, there are no more adventurers, no one able or willing to resist them. Dwarves, elves and humans alike bow down to their new masters. You are a golem. You and your companions were created by a Mage to do his bidding. Serve him well and you might earn your freedom. Failure or disobedience will result in death or worse. Any questions?

​

Bleeding Sin: Bleeding sin is a skirmish game that pits covens of vampiric warriors in a battle against each other, encroaching beasts, and their own minds. Set in a gothic fantasy setting heavily inspired by works like Bloodborne, Bleeding sin creates a pvpve skirmish experience that forces the player to make hard decisions and be careful with their movements, as any wrong move could spell doom for the whole team.

​​​

PUNKX* (18+): PUNKX is a grim-dark, non-magical, dystopian rebuild of 5e. Caliginous Nightmares have become reality. A reality so void of light that only violence can shatter the veil. Cadavers of nostalgia infect many in hopes of a bright new day.  Influenced by the creators own night terrors and a hodgepodge of numerous exploitation, existential, and horror based media.

​

Wiz-War 6th Edition: Have you ever felt the need to summon a magical rosebush? Want to kill a wizard by throwing their own treasure chest at them? Yearn to slay sorcerers by turning into a cloud and hitting them with a big rock?

​

 

We Look Forward to Seeing you in November!!!

Questions about ArcaneCon? Please contact us!

Artwork and published works are copyright of Arcane Sword Press. All rights reserved
Artwork and published works are copyright of Arcane Sword Press. All rights reserved
bottom of page